Dan's DevLog - October 2024
Hey everyone! Been pretty busy over here, but I've got some exciting stuff to announce in the coming months...
Until then, here's some cool stuff that's happened since the last DevLog in April:
My Next Game
I've been trying to post screenshots and GIFs of my next game on my Bluesky account for Screenshot Saturday.
The game is currently referred to as "Codename: Blood" publicly, but I've settled on a title that I'll reveal at a later date. It's an arcade-y maze game with elements of Auto-Shooter/Bullet Heaven/Whatever we're calling works inspired by Vampire Survivors games.
I've brought on a pixel artist to make the game look fantastic, and I'm happy to announce here that the composer for Luck be a Landlord will be returning to make music tracks for Codename: Blood!
I'm really excited to share more with you once I'm able to, so keep an eye out in my discord or subscribe to this newsletter if you'd like to learn more.
Fantastic Fanworks
Here are some awesome creations made by fans of Luck be a Landlord:
A fun and open source emoji slots game, inspired by Luck be a Landlord
My high score is 11,188. Can you beat it?
A symbol texture pack mod, by the lead pixel artist for Fields of Mistria
The pixel art in Fields of Mistria is fantastic, so it was extremely cool to see the lead pixel artist/animator for that game redesign every Luck be a Landlord in her style. It was even cooler to see her upload her work as a Steam Workshop mod that anyone can download and use!
A few academic papers by a PhD student
I gave an interview with the aforementioned PhD student who was collecting research for her studies. I barely graduated from high school, so (indirectly) contributing to academic research is something I never imagined would happen to me. I don't understand most of the very intelligent writing in these papers, so let's move on to some much less intelligent writing!
Articles I've Written
Since the last DevLog I've written a few articles for this newsletter. Covering topics such as the game being banned in South Korea (again)...
...my first time having a booth at a convention...
...how to email YouTubers and get them to play your game...
...and the game being unbanned in South Korea (again). A lot's happened!
I've gotten some nice emails about these articles, especially the one explaining the way I email YouTubers. If you've got any thoughts about these articles, my games, etc. feel free to shoot me an email. I try to respond to all of them.
Until next time!
-Dan